AI Insights · Timothy · March 2022
Top 5 Season Pass Games on Android in Africa: Q1 2022 Performance
A detailed look at the performance metrics for the top 5 season pass games on Android in Africa during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 season pass games on the Android platform in Africa showcased varying trends in downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the performance of Subway Surfers, EA SPORTS FC™ Mobile Soccer, Candy Crush Saga, 8 Ball Pool, and PUBG MOBILE.
Subway Surfers
Subway Surfers from SYBO Games exhibited a consistent performance in Q1 2022. Weekly downloads ranged from around 237K to 324K, peaking in the week of March 21. Revenue saw a modest fluctuation, reaching a high of approximately $450 in the first week of January. Active users remained robust, starting at 3.5M in late December and rising to about 3.8M by the end of March.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS demonstrated significant growth in both revenue and active users. Weekly downloads peaked at around 350K in mid-January. Revenue showed an upward trend, peaking at approximately $13.3K in mid-March. Active users surged from 2.1M at the start of the quarter to over 3.8M in mid-January, stabilizing around 3.3M towards the end of March.
Candy Crush Saga
King's Candy Crush Saga maintained a strong presence with weekly downloads fluctuating between 126K and 290K, peaking in early February. Revenue saw a gradual decline from $212K in late December to approximately $166K by the end of March. Active users remained high, starting at 4.1M and peaking at 4.7M in early February before ending the quarter at around 4.4M.
8 Ball Pool
8 Ball Pool from Miniclip.com showed steady performance metrics. Weekly downloads ranged from 121K to 165K, peaking in early January. Revenue was relatively stable, with the highest weekly revenue of around $11K at the end of March. Active users increased from approximately 2M at the start of the quarter to around 2.2M by the end of March.
PUBG MOBILE
Level Infinite's PUBG MOBILE had varied performance. Weekly downloads fluctuated between 115K and 157K, peaking in mid-January. Revenue peaked at approximately $130K in mid-January, with another notable peak of $108K in mid-February. Active users started at 3.4M in late December, peaking at 3.8M in early February, and ending the quarter at around 3.2M.
For more detailed insights and comprehensive data, visit Sensor Tower.